Saturday, March 6, 2010

Puzzle Crack



I have been playing Puzzle Quest for a few days now and I love it. I know I'm a bit late to the party here, gamers have been swooning over this one since it came out back in 2007 and now I understand why.

The rpg and puzzle elements really compliment each other very well and they solve the problem I have with both genres. My main problem with puzzle games and the reason I don't play them more is that they tend to lack a clear goal to work towards. Score chases usually don't appeal to me and playing something like Tetris on endless mode just feel like a waste of time. Surely you could argue that all video games are a waste of time but having an ending to reach gives me an unexplainable sense of having accomplished something. Puzzle Quest's ability to put it's Bejeweled like puzzles in the context of a story solves this problem. Also having the completion of yet another puzzle contribute to the leveling of my character is brilliant, having your character increase in level can make the most mundane activity seem rewarding and a worthy use of once time.

Which brings me to my problem with rpg's, few activities are more mundane then continuously pressing A while fighting the same enemy for the 100th time. Many newer rpgs have tried to remedy this by making the battle systems more complex but all to often they just end up being confusing. There is nothing confusing about Bejeweled, that game is designed to be played by our mothers and doesn't take more then a second to fully grasp. I surprised no one thought of this brilliant formula before.

1 comment:

__ender__ said...

I was surprised too, just as I was with Henry Hatsworth. Puzzle Quest is a lot of fun and ridiculously addicting.