Saturday, July 18, 2009

Ocarina 2+














After desperately trying to 1cc Castle of Shikigami 3 for the twentyeleventh time I decided to go back and replay Twilight Princess instead. I think both me and my sore thumbs have gotten enough of shooters for a while.

Returning to Twilight Princess a few years after its release allowed me to see the game in another light. When I played it for the first time it was supposed to be the latest and greatest big game that was supposed to show off Nintendos new hardware and thats how I saw it.

Now on the other hand I see that its really nothing other then an updated N64 game. Dont get me wrong here thats not a bad thing. Its really just Ocarina of time expanded and improved. The visuals are improved, the story is presented in a more modern way, the world is larger and there is an array of new gimmicks added but at its core its still very much the same game.

Most N64 games were based around the intriguing new possibility of exploring 3D worlds made possible by the new hardware. Even if Twilight Princess is running on a much more powerful system the game is still designed the same way as these early 3D games and its gameplay is the same as in its older siblings. Giving it a distinct reto feel which is covered up by its new graphics and added motion control. Something which comes through much stronger on my second playthrough.

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