Wednesday, May 7, 2008

Less talking, more dungeon crawling

I usually enjoy the story in rpgs, its half of the experience. I mean what would a game like Final Fantasy 7 be without its story? But when it comes to Pokémon Mystery Dungeon the story is less like that of a epic Square game and more like that of a Saturday morning cartoon.

There is a lot of talking about nothing and then I mean A LOT of talking. Thats just silly when there isnt really any story to speak of. Its more of a premise to give you a reason to crawl through huge randomly generated dungeons. When I only have 10 minutes with my DS I dont want to spend it scrolling through meaningless text. I want to explore a floor or two of the dungeon and level up my character.

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